Monday, October 28, 2013

Concerning Weather and Acrobatics

Currently, in our 2nd Edition campaign, the Barbarian class PC has decided to climb a two-story monster's leg. The plan, I assume, is to cripple and down the Plainspider from underneath. I'll make a monster manual entry for Plainspiders at a later date. We'll see how the barbarian fares over the next few rounds.

That leads to my exercise. At what speed do wind velocities affect or even negate attempts to leap from one point to another? At what density of rain/hail falling is a character likely to lose a precarious grip? At what elevation does a character receive a penalty for attempting a mundane activity?

Certainly these tables have been created before. If possible I'd like to simplify each instance to a penalty or bonus to a stat check. The barbarian/Plainspider scenario will be a great place to test the playability of wind/weather effect penalties. I'll post the outcome.

C. Aaron Aldridge 2013

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